Types of HP
There is often discussion of what HP means, no sinlge answer ever seems satisfactory, but heres a few ideas that can be intresting, and what they mean for the world.
| d6 | HP Methods |
|---|---|
| 1 | Meat points, healing magic is common and scarless, anything short of missing limbs can be fixed. Veteran Warriors no longer notice small injuries, often bleed from mundane activities. |
| 2 | Luck, every hitpoint is a deathblow narrowly avoided by pure luck, eventually it will run out. As characers level up they gather more tokens of luck to protect them. |
| 3 | Skill, an alert and fresh fighter can deflect any blow, but a tired fighter will be just a little too slow. Healing potions are energy drinks. |
| 4 | Magical Barrier, each person knows how to cultivate a magical feild that protects them, but as they fight this barrier is weakened, until it eventually fails. |
| 5 | Magical Numbers, when hit every person can see the floating numbers of their healthbar go down. Barfights and brawls aren't truely considered a crime, unless you reduce their HP past 1/4. |
| 6 | Alternate Universes, each HP is a universe where a person did in fact, die, until the only remaining universe is the one where they live. Forcing yourself to make more choices results in additional universes/HP. |